Good morning! I’m UtamarU-GT ( ´-` *)
This time, I will introduce the fist and sword build that I created for the new “ Fire Escalation ”.
Sometimes called escalation of flame, I tried to set it up in “Fireproof” perk as a measure against flame.
Then it is fist equipment.
クリックできる目次
Aether Strikers : The Skullforge + Fireproof Build
Weapon | Pangar’s Punishers [Pangar]: Knockout King | Wild Frenzy (Tec), Fireproof (Def) |
Head | The Skullforge [Charrogg]: Unique Skill | Fireproof (Def) |
Body | Boreal Resolve [Boreus]: Rage | Iceborne(Def) |
Arm | Boreal Might [Boreus]: Rage | Knockout King (Pow) |
Leg | Boreal March [Boreus]: Iceborne | Wild Frenzy (Tec) |
Lantern | Pangar’s Shine [ice] | Aetheric Attunement (Uti) |
◇ Head unique skill : 1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage.
Rage +6 … When under 50% health, deal +25% damage
Wild Frenzy +6 … When under 50% health, increase attack speed by 20%
Knockout King +6 … 30% Stagger Damage After dodging through an attack the next weapon attack’s Stagger is increased by 100%
Iceborne +6 … When under 50% health,grants +30% decreased damage taken While Iceborne is active, grants 8% lifesteal that cannot heal beyond 50% health
Fireproof +6 … Immune to being set on fire.
Aetheric Attunement +3 … +20% Lantern Charge
Once you use Skull Forge, you can’t let go (‘・ ω ・)
Stamina management is easy with unique skills ☆ So , this time , I tried to build a skull forge , ice attribute weapon , Wild Frenzy , Rage , Iceborne , Fireproof . I put Knockout King in my arm and make it +6, but I think that Discipline is also good. As for the auxiliary cell, it is okay because I put what I like. Note, though, that Fireproof perks allow you to sneak in without worrying about flames, but because it has a Boreas-equipped main structure, it has a Fire resistance of -50 , so be careful. |
Next is sword equipment.
Sword : The Skullforge + Fireproof Build
Weapon | Onus of Boreus [Boreus]: Conditioning | Rage (Pow), Fireproof (Def) |
Head | The Skullforge [Charrogg]: Unique Skill | Iceborne (Def) |
body | Dark Marrow [Shrowd]: Rage | Discipline (Pow) |
Arm | Fiery Gauntlets [Embermane]: Fireproof | Wild Frenzy (Tec) |
Leg | Boreal March [Boreus]: Iceborne | Wild Frenzy (Tec) |
Lantern | Phanga Shine [ice] | Energized (Uti) |
◇ Head unique skill : 1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage.
◇ Sword Unique Skill … Using a Special continually generates Frost Sprites that cause your next attack to deal 60 bonus damage and minor frost damage. Max 4 Sprites.
Rage +6 … When under 50% health, deal +25% damage
Wild Frenzy +6 … When under 50% health, increase attack speed by 20%
Iceborne +6 … When under 50% health,grants +30% decreased damage taken While Iceborne is active, grants 8% lifesteal that cannot heal beyond 50% health
Fireproof +6 … Immune to being set on fire.
Energized +3 … +20% Weapon Charge rate
Discipline +3 … +7.5% critical strike chance Health is limited to 50% of max health
Conditioning +3 … +15 Stamina Regeneration
Tthis time too , I tried to build a skull forge , ice attribute weapon , Wild Frenzy , Rage , Iceborne , Fireproof .
However, the lower three parts are incomplete because the perk with weapons is a Mobility skill that is rarely used. If possible , we want to bring the Energized to +6, there is room for improvement. |
That is all.
The escalation of the flames is very difficult and the boss Gorilla Togadoro is struggling very hard.
There are a few things that haven’t been fixed in this build yet, but I hope you find it helpful.
Please send me a good Dauntless Life. (= ° ω °) ノ